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Serhat Yalçın

Scenario module · in production

The Screening

Fifteen minutes. You teach a class of six students. Before the lesson, three of them are flagged by a “Cognitive Potential Screening”. You run the lesson, make the small decisions teachers make, and at the end of the year the flagged students have done better. Then the module shows you why.

Role
Design, build, measurement
Tools
Storyline 360, JavaScript
Output
SCORM 1.2, 15–18 min

The problem

Awareness training about bias has a poor record. Single-session interventions rarely produce measurable behaviour change, the small effects they do produce tend to fade, and in some studies telling people not to be biased made things worse. The dangerous part is what is left behind: participants who now feel informed.

So a module on this subject has two ways to fail. It can be ineffective, or it can be ineffective while feeling effective. I designed this one to make the second failure impossible: it tells the learner, in its own words, that it will not change them, and then hands them something concrete to do instead.

The experience is short. The debrief is long.

The literature is blunt about simulations: the scenario swells and the debrief gets squeezed into whatever time is left. For behavioural subjects that ratio has to be inverted. Here the lesson takes about six minutes and the debrief and practice take thirteen.

Act 1–3

You run the class

~6 min

Act 4

You meet your data

~2 min

Act 5

What the research says

~5 min

Act 6–7

Tools, second round

~5 min

Measurement layer

Seven measures, none of them announced.

Nothing in the lesson says it is being recorded — a visible timer would change the very thing it measures. JavaScript inside the module records each decision, pairs the flagged student with the unflagged one, and the debrief plays the comparison back.

idmeasurehow
M1Turns to speakwho gets picked, five times
M2Wait timemilliseconds, no visible timer
M3Task difficultywho gets the hard worksheet
M4Feedback typeconsoling, explanatory, dismissive
M5Break-time attentionwho you talk to
M6Attributionsame behaviour, two students
M7Gradingidentical answer, two names

The sharpest one is M7. Two students hand in the same sentence, word for word, and you grade it twice. Whatever difference appears between those two numbers is difficult to explain away.

Four decisions worth defending

Matched pairs, not random labels

The six students form three pairs, and exactly one child in each pair is flagged at random. Without the pairing, a difference in treatment could always be blamed on the student rather than the label.

Notes that read both ways

“Finishes tasks before everyone else” can mean quick or careless. “Doodles while listening” can mean focused or absent. Every note is written to carry both readings, so the label in your hand decides which one you see.

Wrong answers a smart adult would give

The misconceptions in the lesson are documented ones — summer is warmer because the Earth is closer, the Moon does not rotate. If the wrong answers were silly, the learner would dismiss the student instead of teaching them.

The module admits its own limits

One screen states plainly that finishing this module will not reduce anyone's bias, and that the only thing which changes is what you do tomorrow. Saying anything else would reproduce the harm the research describes.

Where it stands

Content, script and storyboard are finished in English and Turkish. The module is being built in Storyline now; the first release covers the lesson, the reveal and the data comparison. Theory, tools and the second round are designed and follow after. When it ships, it will be playable on this site with its tracking data visible beside it.